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A jam submission

CavernOfConnectionView game page

Submitted by neeldonthamsetti — 2 hours, 30 minutes before the deadline
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CavernOfConnection's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#23453.1903.538
Enjoyment#27602.7743.077
Overall#28742.9583.282
Creativity#34512.9123.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
we had a splitscreen with reversed controls and when you solve a puzzle as one character you need to help them as the other.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Loved the visuals and the creativity!! Well made!!

Submitted(+1)

Wow, awsome game, really mind bending. I loved the music. Conragts on your first game jam!

Submitted(+1)

Really neat game! My puny mind struggled to navigate the reverse screen DX

Submitted(+1)

The hitbox of the players were somtimes a bit too big but the art and sound design was amazing. Nice job!

Submitted(+1)

The game was very hard for me ah ah ! But still really cool and the execution is nice, all the ambiance, sounds, art, everything is a mood !

Developer

Wow!  Thanks so much, this means so much, I played your game as well, and its sooo good thanks for playing.

(+1)

I really liked this idea! The art style is cute, and the presentation is well done! There were some issues with the collision I noticed, sometimes the characters would be awkwardly stuck on platforms but I was able to enjoy the game nonetheless.

Submitted(+1)

Pretty cool idea. At first I thought it felt too much like you just focus on one character while it doesn't matter what happens to the other and then you switch your focus when one gets to a switch or something, but then stuff got added in like having to have one character stay on a button to keep a bridge up for the other, which was cool. Music and graphics were nice. My biggest problem was just that the platforming controls feel hard to control and the collisions feel a bit janky. I had one character fall out of bounds at one point.

Developer

Thanks for the feedback! yeah, I noticed the character controller felt off, the point of the slippery feel was to allow them to be desynced but I've noticed it's kind of hard to make jumps. As for the collision at one point, we had a placeholder sprite that was a little bigger, and then when I tried to change it for the new finished art the teleporters would put them in the walls so I had to keep the old hitbox. Hope I can get better Thanks for playing!