Interesting idea, but the game doesn't feel right. More detail on that:
The player sprite used is from side view, while the game is top down. Hence, the player can only attack left and right, and in the context of the layout of the map, only right. This means the real challenge is to position yourself in such a way to be able to hit the statue, while not being hit by the towers.
In short, there is a mismatch between the graphics and the mechanics, which leads to artifficial difficulty, and that's rarely fun.
Viewing post in Goblin Destruction jam comments
Thank you so much for the feed back, I new something looked off with the player sprite but I could not place what it was, and of course the turrets look terrible as well. I definitely need to work on my pixel art skills for next year so I don’t need to rely on any sprites I can find online. Thank you again(: