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(+4)

The visuals in this one, my goodness!

Some issues: the label showing energy had a line break in the number 10.

Energy: 2/1
0

It was not very clear if they flying things are good or bad. Green ones seem bad, but green is often a good thing. 

At some point all my drones were occupied when I needed energy. Not sure if I can get them back somehow? Not sure if they got stuck in homes when the evac was full of people perhaps?

But the visuals... What's the secret sauce? Absolutely prettiest game I've seen so far. Volumetric fog?

Awesome work with this game, very impressive

(+1)

Thanks! ^^

Do you remember the resolution you were playing the game? We'll check this line break :o 

And you're absolutely right, we put a lot into this game in terms of assets/shaders and the cost is some misjudgement on the colour of the bad guys for example (we wanted to switch to red or a reddish purple but it was too late 😅). There's also def a way to get stuck if you're a bit bullish in the way you dispatch the dismantling drones and because we didn't had time to code a way to get them back.. yeah you get it, it's a sad game over (sorry 🤕).

Also yes volumetric fog is one of the secret. As having great artists 😁

Thanks again for taking the time to give us this feedback!

(+1)

2560*1440 my screen says when I have the game running.

(+1)

I think the main problem with the UI issue is because we changed the texts for resources towards the end and I didn't check it would still fit in the TextBox ><. When I saw it, it was too risky to even dare making a new build so we rolled with it. But we have a couple things in the backlog for UI/UX. Thanks for taking the time to play and the bug report anyway :)

(+1)

I feel you, had some disaster control last hour too in our game. I think the menu is not that readable in the first scene, so I wanted to add a panel behind it, which covered up all other options panels and everything just went nuts :D

I guess some stuff will just have to be broken when shipping in order to avoid worse broken stuff :)