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Hi, interesting concept! I've been meaning to play this since the last DD, now I finally have.

First thing first, walking around, hovering your cursor and entering rooms feels pretty cool, I liked that.

I had a bit of a struggle with the gameplay. I'm not good with strategy games or games with complex input, so that probably explains it, but it was exhausing for me to hold right clicking while clicking through so many options. Again, personal bias, take it with a grain of salt.

I felt like in general the only viable strategy to breach a place was to have a guy throw a stun grenade, and then enter yourself and shoot the barricade guys from behind. I don't know why would do anything different, but I couldn't really test that theory since there's only one real level where you have your team.

Also, doors really bothered me, I never knew where they were going to open, how many kicks it would take to break them, or at what exact range I could open them.

Mmm that's pretty much it I think. Here's a video of me playing:

Thanks for the feedback, I definitely need to make it clearer in which direction the doors open, I'll get around to it asap.

Also yeah, stun grenades are OP right now, it's just too early for balance, hopefully different types of enemies, objectives, and the opportunity cost of slotting in stun nades instead of something else will make them less strong later on.
The command UI isn't the best, I agree, people familiar with games like Rainbow six and SWAT seem to like it fine but I do want to try and improve it as much as possible.

Again, thanks for playing, gameplay videos are always incredibly valuable for feedback.