Opening this game feels like someone threw a puzzle, scrabble, and mousetrap at my head at the same time. The menus, sprites, 3d models, and effects were all great but lacked any kind of synergy or intuitiveness. There may be a great game buried within this nonsense but it is unfortunately not present in this submission.
Viewing post in A Not so Mighty Quest jam comments
Clarity is the main problem in our game, we didn't have time to make a tutorial or anything that could make the game more readable because of the insane scope.That made it really hard to allocate time into the intuive side of things. Next time we will surely put more energy and time into making the game that is fun and comprehensible.