I can see that there was a lot going on with this game, and it clearly had a big plan that I feel like it wasn't able to "show" in time. Once I finally understood more of what I was seeing in the game, I liked the concept; but I also didn't really feel like I was "playing" much, since it didn't really feel like my decisions mattered.
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A Not so Mighty Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3930 | 2.714 | 3.273 |
Presentation | #4815 | 2.186 | 2.636 |
Overall | #5193 | 2.060 | 2.485 |
Enjoyment | #6366 | 1.281 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play against the main character
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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