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(1 edit)

I loved the ramp up in difficulty, great tutorialisation of mechanics! Level 9 had me stumped for a long time, and I liked how it turned from a platformer into a puzzle game. Great job but I hated how much you hurt my brain.

One tiny criticism is that some jumps are a bit fiddly. I would probably add space to jump as well as add in a bit of coyote time (see Mark's great video on platforming)

(+1)

Thanks! If enough people seem to like the concept, I'll try to add more levels like Level 9. I actually told myself the game needed some coyote time for jumps, but it wasn't a priority, so I ran out of time. Definitely going to be a post-jam improvement, though!

I can definitely see how you would run out of time for that. I would've taken the full 48 hours just to design that fantastic level 9!