I'm also stuck at the H, did you figure it out?
Andrew Anastasi
Creator of
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Great little game for your first game jam! For future you should probably colour code the portals for growth or shrinkage, and the colliders were a little out of whack so I failed when the box clearly wasn't touching, but this feels like a solid little game. Reminds me of old flash games, keep up the good work!
Thanks! I loved your approach to this same idea. I wish I had like an extra half day just to put all the pieces together. It got to a few hours before the deadline and I hadn't even done the broom physics yet so decided to rush that working over putting all the other pieces into the game which was a shame.
Hey you made the same idea as my team! Great job, felt really fun to play. Its a shame that theres so much juice in the game but when you die its just a cut to black and back to the start. Would be great to see yourself get squashed and have to restart. It would also be nice to track attempts as well as time, since you die a lot. Excellent work though!
Neat idea and great that you have to figure out the satisfaction criteria, however with no time limit or world size constraints I felt it was super easy to just constantly build outwards with no penalty. Perhaps limiting the players freedom a bit would make it more puzzly. Also the UI in the bottom right corner blended in with the game world, perhaps just add a solid background behind it for readability. Neat game!
I loved the ramp up in difficulty, great tutorialisation of mechanics! Level 9 had me stumped for a long time, and I liked how it turned from a platformer into a puzzle game. Great job but I hated how much you hurt my brain.
One tiny criticism is that some jumps are a bit fiddly. I would probably add space to jump as well as add in a bit of coyote time (see Mark's great video on platforming)
I love strategy card games so this is right up my alley! I got confused my first few runs though before I discovered the tutorial button, I feel like it would be much better if that automatically popped up on your first run.
It also feels a bit hard to read what you have, I like the art style you went with but it obfuscates your town a little bit I feel. Could also use a note on each of the resources about what your daily change is.
Overall this idea is great and I would love to see it expanded and polished into a full game. Reminds me a little bit of Stacklands so maybe look into that for inspiration. Great work!
I had trouble getting it to run until I changed my resolution to 1920x1080, maybe add that as a note to the page (damn you Unity canvas system!)
Interesting premise for a game but as someone below said it doesn't feel too mechanically different. I feel like it might be worth pursuing the concept some more. Good work!
Really great vibes and visuals, loved the puns of classic games. Could've used a short tutorial popup though, I was very confused at the first screen. It also appeared to break after the 4th game, unsure if I reached the end or a bug.
EDIT: Just saw in your screenshots there were games I didn't see, so will try again to play through it all
EDIT2: Yep it appears that sometimes randomly the review doesn't post which is a shame.
Great work, and thank you for this gem: