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(+1)

Neat idea and great that you have to figure out the satisfaction criteria, however with no time limit or world size constraints I felt it was super easy to just constantly build outwards with no penalty. Perhaps limiting the players freedom a bit would make it more puzzly. Also the UI in the bottom right corner blended in with the game world, perhaps just add a solid background behind it for readability. Neat game!

(+1)

Thanks for playing! There should be a turn/tile limit with a score requirement that suppose to be met by figuring out how the tiles work together. Though there's a lack of feedback on how certain moves are effecting the player's score.