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Good execution for this zelda-like ! it lacks of sound for grappling, the hitbox of the rocks in boss area is strange, like the helix movement too, maybe it’s because of “unity” to try to made 2d i don’t know, but else it works fine.

The grapple was intended to have a noise, as was the sword with clinking onto walls but we ran out of time to implement either. 

I'm not sure what you mean by the helix movement, but I agree the falling rock hitbox was a bit odd. 


Thank you for playing!