Yeah unfortunately I started this project with only 48 hours remaining on the jam so I didn't have time to create a tutorial in game, hence why there's the how to play section on the game, sorry about that!
PaperHatLizard
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Thank you for the feedback!
I agree, I wanted to do a lot more with the coins and the ability to make your own decks. Unfortunately there just wasn't enough time to get everything I wanted implemented, I ideally wanted to have multiple fights where you progressively got more coins and were able to pick and choose new coins after each battle.
I'll take your feedback into account if I put an update out for this :)
Hey thank you so much! The title screen was done using 9 sliced textures for the GUI and just stretching the buttons, background and the map looking inner UI background to fit together. After setting up the GUI I just added my font to a textbox and set it to say "Title Screen", then repeated for the buttons.
In Unity they're called 9-Sliced sprites, Godot they're called NinePatchRects, in GameMaker I believe it's called Nine Slice.
Let me know if you need any more information on it!