Wonderful work... a really pleasant small piece that feels complete. I can't wait to see what you do next.
Hope to see you at a gamejam!
woitee
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Wow, a great idea! You also got so much done, considering the creative texts, quite a bunch of levels, and the final challenge! The achievements are quite funny, I really was thinking "Wow, there really is an achievement for everything", such as travelling 50 meters :).
I also like that the player often has to aim for the middle ground, collect some coins, but not many, take some damage, but not die, etc. etc., - it felt like a balancing game, which I really liked.
The final level could pose as a nice challenge even with half the length, and some waves feel beatable only when you know what is coming, but I guess it's an addition for replayability. But that's a small thing. I did however connect 24 coins on the first try :o
All in all, great work!
The game concept is supercool and playing to the beat is fantastic. I would just like to have more of an introductory level to practicing things, or maybe a tutorial. I think it could be a very ncie game afterwards, especially learning when to start running towards a gap so that the beat leads to a jump at the edge is quite exciting! Would like to see an improved post-jam version!
Good job, team!
wow, what a rush to make mini-games. Even though, I would discourage people to do this kind of game at a jam, this one works and is quite funny and nice. The only thing that is kinda lacking is the time it takes to transition between the mini-games, but otherwise you got that warioware feel with an interesting stylization. Oh, and very nice audio and aesthetics, also :)
I have failed the first stage several times and hopefully I'll make time to play and get to the others after doing this, but I like that you've found the time to even have an introduction to controls and UI as a part of the game! The first part is tedious, but still bears some originality.
Altogether, it already looks quite cool!
This is a great narrative experience with wonderful graphics! The cards are top notch and the dialogue is well written. There could be ... ehm ... some gameplay ... but, it doesn't need it. The atmosphere is tight! Well done!
If this were a minigame in an adventure game, I would be very much looking forward to playing it!
This was a really great experience! I like all the jokes in this game, the punishment of eating a kind of berry, the message of that I died, the running animations. Great little package! I would love to be able to win the game, but it seems it has the nihilistic vibe of "nothing matters, everyone will die" :D
Nice game that seems to promise a lot of content, but my experience was similar to what is mentioned here also - the fight seemed quite difficult, so after a while I tried to just leg it, but crashed. The art and feel of the game is really atmospheric, so I think with a little more combat-polish it could be quite a smash hit :)
Simple game, but very polished which makes this a really good game. The intro and the sound is superb! I feel like the game is trying to spread some kind of message about throwing own religion on uncolonized word, but I am not exactly sure what the message is... Or what does it try to do with the parallel of slimey inhabitants... :D
The game is quite wonderful and absolutely fits the theme. It is quite hard to recognize all the blocks, especially when the body gets larger. Might need some fine tuning, but it is a fun experience regardless!
Feels like it fits among 2048 and agar.io, and with some fine-tuning could have the same potential as these two hits :).
Very nice and polished platformer! I enjoyed the gameplay, the presentation, the amount of content and everything around. However, I think that if you removed the clone following your footsteps, the game would still play mostly the same. I mean, you usually don't need to press the switches (as you can essentially fly with the gun), and there are other mechanics to keep you moving (some enemies, trying to speedrun, etc.).
I think it is just one tiny step from being truly awesome. It definitely has a potential of becoming a fully fletched game capable of being sold on Steam or something - with more invested time to polish it.