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Cool concept! Honestly with some tweaking it could have lots of potential. There are a lot of values and so balancing gets really important but there really is room for a lot of depth and strategy.

Also I just wish that the enemies came from all directions so it's more satisfying to siege the castle haha. Maybe instead of the tower upgrading, it instead places down turrets to defend or places factories to upgrade itself?

Overall really nice entry. Kudos!!

(+1)

thanks for your feedback!

all the numbers are already prepared for a config file but i didnt figure out how to make one in time. the selfbuilding turrets was actually my first idea but thanks to time constraints (the whole saturday fell away because of a birthday party) i had to simplefy. same with the directions of the creeps. i just gave them spawnpoints  they would randomly choose but honestly as you said it wouldve been better to just give them some kind of spawn area in a set distance from the castle and also give them collision so they dont clip into each other .. but again.. time constraints. maybe ill come back to it to iterate on the idea at a later time