Very charming and adorable. I could see a risk/reward system happening (If you guys were to continue working on this game) where the trainer would be more likely to give heals/powerups if the obedience bar is higher.
That was something we did actually have planned, however by the time we had the obedience system working properly I was already extremely exhausted so we figured that it might just be better to just be more generous with the healthbar. It's a jam game anyway lol.