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(1 edit) (+3)

I liked the idea more than the execution itself. The camera felt a bit too... jumpy? Not sure how to say it, and the shot that the game rated as "the best" were weird.


I think it would work well on a gamepad and with a bit more polish. Keep it up tho!

Yeah we wanted to keep it somewhat difficult, so there's camera sway and drift towards the center, but I could imagine if it was too much. And ideally I would have liked to do framing based on percentage of Hony within the camera's collider, but we didn't have the time, so I made Hony have three invisible colliders (Board, Body and Head). I think the camera's collider adjustment when zooming could use a little fine tuning as well.