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Yeah we wanted to keep it somewhat difficult, so there's camera sway and drift towards the center, but I could imagine if it was too much. And ideally I would have liked to do framing based on percentage of Hony within the camera's collider, but we didn't have the time, so I made Hony have three invisible colliders (Board, Body and Head). I think the camera's collider adjustment when zooming could use a little fine tuning as well.