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(+1)

Wow, what an incredible submission! The depth of mechanics and number and quality of levels is amazing for a game jam. I see you've already gotten some constructive criticism, so here are some nitpicks that others didn't mention. 

I don't know if this would "give away" the puzzle, but it would be clearer if the platforms/lasers were color coordinated with the buttons that activated them. Also, a laser or something to kill you below the yellow button in the last level would make it clear that you weren't supposed to go down there - I got stuck there for a while before realizing I could restart. 

Again, these are nitpicks - I had a blast playing this! Perfect for the theme, super fun game!

Thanks a lot! Yeah with the color coordination I kinda wanted players to get stuck and try to remember what each button did. For example, there's a time when you must press a red button on the ceiling that not only lifts the player up on the other side, but activates a laser. I wanted them to realize that they had to press that button a second time to deactivate the laser. I do agree with the last level. I probably should have made it more clear that going down there is not the right choice haha! I appreciate the feedback!