Thanks a lot! Yeah with the color coordination I kinda wanted players to get stuck and try to remember what each button did. For example, there's a time when you must press a red button on the ceiling that not only lifts the player up on the other side, but activates a laser. I wanted them to realize that they had to press that button a second time to deactivate the laser. I do agree with the last level. I probably should have made it more clear that going down there is not the right choice haha! I appreciate the feedback!