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A bit questionable how it fits the theme... but hey, i'll take it. the concept is unique.

Not the biggest fan of the controls tho.

I will say I like how the game has a lot of elemnets and things you have to worry about (the player's position within the ball, the ball's position within the palform, the enimes in the ball, the enimies in the plattform, etc...) yet it still manages to be a game that's easy and intuitive to understand.

Like the other people in the comments, i did find the game difficult, i kept falling off the plattfom. But by being veeery gentle on the controls i did manage to win :)

Thank for the long review!

About the theme: I first started with a dungeon crawler where you move the dungeon (the map) and the player stays in a fixed position but it lacked something, so I just create a spherical dungeon instead of a flat one and choose to move it with the table. So you move the "world" and the player is in a fixed position.

Yep you did it well, it's a game about control and not rolling fast, but if it takes too long you'll find the dungeon crowded with enemies!