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A jam submission

Unbalanced WorldView game page

Entry for the GMTK Game Jam 2023 - Roles Reversed!
Submitted by Athryell — 54 minutes, 19 seconds before the deadline
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Unbalanced World's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7743.8503.850
Overall#16643.3673.367
Presentation#17553.4503.450
Enjoyment#27012.8002.800

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't move the player that stays in a fixed position, but instead you move the world beneath!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(+1)

i liked the game itself but the controls could be changed to be compatible with the arrow keys or could use wasd

Developer

Thanks! Actually it was designed to be played like this but yes maybe it would me more fun! (On phone it's easier :D )

Submitted(+1)

They see me rolling! Cool little game!

Submitted(+1)

Cool concept! I like the layered things you have to consider. The plane you tilt, the ball that rolls, and then the character it's self. Well done!

(+1)

This is a really cool idea! I had some trouble with it at first, and I wish the game told you up front that hitting the space bar resets the axes. I think it might be more fun for me personally if you could also control the axes with the arrow keys, rather than just click+drag on the sliders.

Developer(+1)

I might implement the arrow movement, a lot of requests for that :D Thanks for playing!

Submitted(+1)

 i like the controls of ball and ground movement,but superb game, i enjoyed so much,   play my game also   https://itch.io/jam/gmtk-2023/rate/2161264

Submitted(+1)

A bit questionable how it fits the theme... but hey, i'll take it. the concept is unique.

Not the biggest fan of the controls tho.

I will say I like how the game has a lot of elemnets and things you have to worry about (the player's position within the ball, the ball's position within the palform, the enimes in the ball, the enimies in the plattform, etc...) yet it still manages to be a game that's easy and intuitive to understand.

Like the other people in the comments, i did find the game difficult, i kept falling off the plattfom. But by being veeery gentle on the controls i did manage to win :)

Developer

Thank for the long review!

About the theme: I first started with a dungeon crawler where you move the dungeon (the map) and the player stays in a fixed position but it lacked something, so I just create a spherical dungeon instead of a flat one and choose to move it with the table. So you move the "world" and the player is in a fixed position.

Yep you did it well, it's a game about control and not rolling fast, but if it takes too long you'll find the dungeon crowded with enemies!

Submitted (1 edit) (+1)

I think this is a very unique twist on the "move the level" idea. It was a tad bit difficult, but not impossibly hard. Overall though, I enjoyed playing this game, great work!

Developer(+1)

Thanks!

(+1)

is too dificult for me, but I am suspect to say since I don't like much rage games. I link being hable to fully control stuff

Developer

Yes it is indeed 😅 Thanks for the feedback!