I like the concept of this, and it has glimmers of promise. The art is nice, the music and sound design is good. There are way too many enemies, and they can hurt you from too far away. I was able to survive for a while, but it was always a losing battle. I think with some tweaking and fine-tuning the fun-level could be turned way up on this. Repairing a space-station and trying to survive while waiting for evac could definitely be a recipe for a tense and rewarding game!
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Thank you for recognizing the potential in the concept and appreciating the art, music, and sound design of the game. Your feedback is invaluable, and I completely agree that there are aspects that need tweaking to enhance the fun factor.
I must admit that due to early complications, the development of this game ended up being far beyond our initial scope. When we lost a team member, it put us in a crunch situation. I did my best to program everything under the circumstances. However, I acknowledge that the game's balance suffered as a result, and I apologize for the frustration it caused.
Fortunately, I intentionally left many of the balancing tools accessible, despite not having enough time to fine-tune the numbers to my desired level. I am fully committed to rectifying the balance issues in the coming week or two, and I encourage you to keep an eye out for an update in the near future. I believe with the necessary adjustments, we can achieve the tense and rewarding experience you mentioned, where players repair a space station and strive to survive while awaiting evacuation.
Once again, I sincerely appreciate your feedback and your understanding of the challenges we faced during development. Your support and patience mean a lot, and I am determined to make the necessary improvements to deliver a more enjoyable gameplay experience. Thank you for taking the time to share your thoughts, and I look forward to your continued support as we work towards enhancing the game.