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(+1)

This was interesting! I liked the concept of blocks reacting to your rotation, in practice I found it really difficult to manage their different behaviors on top of the inversed Tetris idea; as a lot of Tetris strategies and moves can't apply when the tetromino's can't be rotated. Upping the spawn rate of blocks and making the inital square a bit smaller might improve the pacing a bit as well. 
You definitely got the concept across and it fits the theme of the jam well, great work!

(+1)

Thank you!  I do think if I expand this, adding difficulty settings to turn off and on certain blocks would do well, because it is very difficult.  The highest number of line clears I got was 3.  Also turn down the spawn rate for the moss blocks.