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(+1)

I think the big issue is moving the player, the only way to do that is with the magnet (as far as I know) and the magnet deals damage to you unless you use another magnet, and I feel like the magnet is too quick.  I think that idea is interested having to switch back and forth consistently to avoid damage and deal it to the boss at the same time, so I think difficulty balancing would do well.  Also prevent the boss from attack during the tutorial.  Other than that, cool concept, cool combat.

(+1)

Yep. I was going to add a 4th unit that could also move the player but I ran out of time :p and also the boss attacking during the tutorial is unintended. Oops!

Thank you so much for playing and I will take your feedback into consideration :D