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(+1)

AUGH this is SO cool. Really creative yet simple mechanic, I love how you've used it for a unique pacifistic combat style. The mouse controls feel really rough unfortunately, I couldn't complete the keystone platforming bit ;w;

The mouse gives the player complete control of which enemy they warp to, I wonder if you could accomplish something similar by having a lock on to the closest enemy, then another button to toggle to the next visible enemy on the screen? that or just bigger hitboxes and a slightly smoother camera, this definitely has legs. 

(+1)

thanks for the feedback I've gotten a lot of similar responses and have fixed the controls to make them more lenient and I'm just waiting till the jam ends to release the patch :)