AUGH this is SO cool. Really creative yet simple mechanic, I love how you've used it for a unique pacifistic combat style. The mouse controls feel really rough unfortunately, I couldn't complete the keystone platforming bit ;w;
The mouse gives the player complete control of which enemy they warp to, I wonder if you could accomplish something similar by having a lock on to the closest enemy, then another button to toggle to the next visible enemy on the screen? that or just bigger hitboxes and a slightly smoother camera, this definitely has legs.