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Warp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #991 | 3.467 | 3.846 |
Overall | #1577 | 3.398 | 3.769 |
Creativity | #1827 | 3.467 | 3.846 |
Presentation | #2194 | 3.259 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you reverse the roles of enemy attacks as your only way of attacking, and story wise reverse your role when you become the newest blood king
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very good use of art and assets! Felt smooth to play and had an interesting concept. I really liked the swapping mechanic and how you used it as not only a tool for transportation but also fighting.
The only two criticisms I can think of are that the jump feels a little odd, almost like you're floating back down and can't air strafe, however the level design made it so it wasn't a big problem, just didn't feel satisfying to jump around much.
And the other is regarding the teleporting to the sigils or teleport markers (forgot the name, apologies!). This is potentially a skill issue on my end, but it was rather difficult to teleport across the spike pit because of the very quick reaction time and precision needed, potentially increasing the hitbox for those markers could make this a tad more forgiving.
Otherwise well done! I finished the game but don't think I found all of the red orbs ;D
i totally love the art you used!
The idea of swapping with the monster so he hits himself is a really cool idea, i dont feel like ive ever seen something like that before. Id love to see that concept in a more completed game for sure as the main way of beating enemies, it seems like a very fun idea
Amazing game. The art looked great, the movement felt great and the mechanic was simple but executed in a way in which you could do many things with it. I loved how you made it to swap your places with the shooting monster so his bullets damaged him. The audio was also nice and the game was really polished. It was a shame that I was on my laptop and I didnt had a mouse so the game was a bit hard for me to play. But this game was just awesome. Good job!
AUGH this is SO cool. Really creative yet simple mechanic, I love how you've used it for a unique pacifistic combat style. The mouse controls feel really rough unfortunately, I couldn't complete the keystone platforming bit ;w;
The mouse gives the player complete control of which enemy they warp to, I wonder if you could accomplish something similar by having a lock on to the closest enemy, then another button to toggle to the next visible enemy on the screen? that or just bigger hitboxes and a slightly smoother camera, this definitely has legs.
thanks for the feedback I've gotten a lot of similar responses and have fixed the controls to make them more lenient and I'm just waiting till the jam ends to release the patch :)
my mouth dropped when i first warped and killed an enemy with the spikes that was really cool, i got stuck on the warpstone room tho it wouldve been nice if the camera stayed still there or gave me a little bit more leeway because i just couldnt finish it at all sadly, i really wanted to aswell because i was loving the game so far, apart from that brilliant job!
yeah my biggest regret is not making the warpstone's hitbox larger. I'm so glad you enjoyed he parts you could play and I only wish you made it to the end. thanks again for the feedback reading the first sentence of your comment just made me so happy.
i came back this morning and finished the game i think i got all those little circle things i got 3 but i might be missing some, i liked the boss fight at the end and the dialogue leading up to it its clever making it appear as the player moves
There's four orbs, if you all of them the final boss has different dialogue when it dies, I'm very happy you were able to finish the game though!
The core idea for traversal and combat is really good.
There's very little leeway when it comes to applying them in certain scenarios.
ex: Some targets get within view few frames before your doom, and you also have to pinpoint them.
Same goes for some static Warp Targets in wider maps. Makes playing in Fullscreen a bit harder since you have to drag the mouse more.
Suggestions for tuning the challenge:
-Wider areas that accept click around potential targets;
-Maps where the camera is more stable to facilitate aiming with the mouse;
-Bullet time when selecting a warp target;
Nice going !
Super cool concept! I got teleported once outside of the game somehow =]. And you can get stuck at the vines sometimes. Nonetheless - super fun to play!
I really liked the swapping mechanic and it was cool to see how much you were able to explore it such as using it to make enemies attack themselves or travel through walls.
My one complaint is that the target for clicking on enemies and warp spots seems way too small. I missed a lot of swaps where I felt I had clicked but must've been just slightly off.