I'm glad you liked the game. Those are some nice lore elements some you mentioned. Would definitely consider adding them in. Also, what other stuff would you like to see in the game if we were to make it into a full game?
Thanks for the feedback :)
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I think the Enemy must attack you, otherwise you do not have any reason to just wait until you got a strong army. Not interesting at all.
So perhaps have predefined building attacked by the Enemy. That you must defend/repair otherwise you loose.
Your income could depend on time and those building using some multiplier.
Of course balance and diversify troops with melee, range, high fire rate/ low power, low fire rate/high power, etc...
Enemy must defend it-self with some diversify attacks, that it he overtime.
Lots of bullets.
Lots of polish (particles ands sound effects, screen shake, etc...)
Multiple maps leading to different strategies, with an enemy that increase in power at each level.
Ah yes, the enemy for sure needs a reason to attack, something that we completely overlooked ":D Having something to defend seems like a nice idea. Guess we gotta borrow some elements from the tower-defense genre. Diverse player units with upgrades for both player units and enemy would be a great addition. "Lots of bullets." Love the sound of that :D Multiple maps would be a great addition as well. The suggestion about income generation is also interesting, I'm thinking there should be some more factors affecting it along with the ones you mentioned. Thanks a lot for all the great suggestions. Really appreciate it :)