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This was really enjoyable. I found it easy to understand the machanic. Aside from the already known issue the only thing I found to be a "problem" was that you only seem to progress if you fail, and I understand the game is intentionally a positive feedback loop meaning the more you lose the easier it is to lose again. Unfortunately on day 2 of the game I was doing really well and so there was no progression. 

Audio effects would go a long way for this, optional of course, and some work on the text presentation could really improve the game but overall this is an enjoyable premise and a nice mechanic coming out of the Monty Python joke. 

Thanks for all your help testing this game!

I went back and forth on whether it should be possible to "win" and not lose body parts or not. I wanted crazy high scores to be possible with increased game knowledge. Seems like I probably made the wrong decision, since I forgot to consider the fact that on days following day one, you don't start out with any lost body parts. Potentially, making the player lose a random body part at the start of day 2 might have also been a good solution for this....food for thought, anyhow.

Audio is definitely something I'll be looking into after the jam. Unfortunately I ran into a really nasty bug with twine when I tried to add text effects to screens with time-based events: every time a time-based event happened, everything that wasn't the default color flashed white for a moment. Not totally sure how I can deal with that, but I'll report it to the engine's creators.

Again, thank you so much for all of your help! If you've ever got a game you need tested in the future I'd be happy to :)