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Like others said, big Dorfromantik vibes. I love that you're given a 'generation option' to work to, but from your other comments it doesn't seem to be much other than a map name; it would be really cool if, say, on the lakes level you got a 2x mod for making lakes (which could be three adjacent water tiles rather than a chain, which is more like a river?). Of course that's way too much to ask for a jam game, but I could definitely see this being expanded that way.

In terms of introducing the concepts to players- obviously part of the game is learning the interactions but for a more chill experience you could definitely make a user/generation guide simlar to that of Terra Nova but visually inspired by the old zoo/rollercoaster tycoon or AoE interfaces that shows example layouts. 

Anyways, yeah, cute and well made jam game with lots of potential. Good luck!

Thanks for playing! I had lots of fun thinking about all the ways points could be scored, there's so many options. Another lever I used was the weighted RNG tied to each level. In Lakes, land tiles are significantly more likely than water to force the player to make lakes if they want to meet the score requirement. Archipelago is the opposite and forces the creation of islands.

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Ahh yeah, love me some weighted rng! Thats really clever, kind of subtly forcing the players hand, and it did definitely change the feel of the levels!