Thank you for the kind words! I agree rotating the cube gives a lot of depth, because technically you have the same range of control as normal tetris but some maneuvers are going to be more difficult than others, because you either have to chase a block sometimes or get at them perpendicularly. There are definitely a few bugs, I kind of overlooked gravity for blocks for specific edge cases, so that'll be one of the first things I fix. Thank you so much!