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(+1)

Really interesting concept and the execution is really good! It is very fun to "catch" blocks falling perpendicularly, and rotating the cube gives a lot of depth for strategy. The different blocks are also interestingly designed (although, some cubes were disconnected cuz I destroyed the link with the bomb tiles. Are they still supposed to rotate? lol)

There is a lot of potential in this idea and could be even more chaotic than regular Tetris. Very good work!!

(+1)

Thank you for the kind words!  I agree rotating the cube gives a lot of depth, because technically you have the same range of control as normal tetris but some maneuvers are going to be more difficult than others, because you either have to chase a block sometimes or get at them perpendicularly.  There are definitely a few bugs, I kind of overlooked gravity for blocks for specific edge cases, so that'll be one of the first things I fix.  Thank you so much!