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(+1)

A great, fun game with a cool concept. I'd recommend zooming the camera out a bit or giving some sort of indication as to which direction enemies are coming from as it was sometimes a bit frustrating trying to find them and/or being surprised by an enemy that snuck up on you. The "player" would also sometimes shoot me directly into a shield or a wall with no chance to avoid it meaning that you have to wait for the reloading time again. But it was still a great game despite these minor problems. Very well done! :D

(+1)

I had planned a upgrade for the player's view range, but I forgot to implement it...
The issue of players shooting at walls and shields, I implemented measures such as verifying walls in the path before aiming. But there are still several specific situations that need addressing (such as when the character rotates between the aim position and shoots in the middle of rotation into a wall). Unfortunately, time was running out. One fix that some players may notice is that the bounce upgrade may prevent these accidents.
Anyway, thanks for taking the time to play and provide this feedback!

(+1)

No worries, absolutely understandable given the time constraint. My game has a much bigger bug that I didn't manage to fix ^^