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(+3)

I really like the design of the characters and the idea of making playing an inkeeper a puzzle.

The overlay systems were also really well designed, and hiding the information in later rounds made the game just difficult enough to be engaging with the amount of content that can be produced during a 48h jam^^

We also thought about doing a visual novel style game but decided we had too little time to write enough engaging dialogue, so I'm really happy someone managed to do it

Thank you for playing!

And yes, we spent a good time writing the dialogues, it was a high risk but we think it paid off. 

Also, this was our first game with a heavy focus on UI and menus, so there are some improvements we could make in terms of code because we were brute-forcing our way out sometimes. I know code can get messy during jams but yeah, better not to look at it lol.

We like how it turned out, although we had many more ideas for the game (like special daily events) that weren't doable because of time constraints.