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thanks mate. Yeah, there was an issue with the clicking which we could t figure out in the last minute. For now, what I saw was that its a double click instead of a single click. Not sure why though. But yeah the idea is to get the "AI" to the exit while keeping it engaged. We wanted to add a lot more interactive elements but I guess we over estimated our scope and skills. But we do plan on fixing some of the core bugs and expanding on this idea. All of the feedbacks we're getting here has been so helpful. So thank you for taking the time to download and play them. 

np
yeah ) overscoping moment lol, its understandable