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Reverse Playtest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5179 | 2.210 | 3.125 |
Presentation | #5383 | 1.945 | 2.750 |
Overall | #5564 | 1.915 | 2.708 |
Enjoyment | #5872 | 1.591 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A horror sim where, instead of the player taking control of the character, they play the role of the game director who controls the events in the game while the player progresses through the level
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I've no idea what the context was or what the gameplay was. Gameplay tutorial/FTUE would had been great.
dang, this is a cool idea but i didnt do anything (cause i couldnt no matter where i pressed) and i passed the level somehow
But the idea is definitely there... it really needs a different execution though. But I can see that there is effort put in there-
thanks mate. Yeah, there was an issue with the clicking which we could t figure out in the last minute. For now, what I saw was that its a double click instead of a single click. Not sure why though. But yeah the idea is to get the "AI" to the exit while keeping it engaged. We wanted to add a lot more interactive elements but I guess we over estimated our scope and skills. But we do plan on fixing some of the core bugs and expanding on this idea. All of the feedbacks we're getting here has been so helpful. So thank you for taking the time to download and play them.
np
yeah ) overscoping moment lol, its understandable
I wasn't able to interact with anything other than the 'red' events. It's definitely an interesting concept, and I would definitely like to see a more fleshed out version.
Hey. Thanks for trying it out though. I fixed the clicking issue today. Might upload a newer version soon. For now, you'll have to do a double click to click on the lights. And all the events cost 3 mana(lack of a better name. Might call it GPU cost) to activate.
we'll likely be uploading a new build once the voting gets over.
I like the idea of being the horror level or the ghost that haunts the player (ooOOOooo)!
Very creative! However, the buttons didn't work most of the time and the player just stood there until you lost in the finish room
Thanks for the review. Yeah we were trying to solve the clicking issue but could never figure it out. And we figured out the end game problem just 1 mins after the extended deadline.
If it not too much trouble can you explain a little bit more on what you liked about the concept or if you felt it was sort of unique.
I really liked the concept of it all! Having to keep the player interested is a very great idea