The way of executing the idea is quite good, however it seems very short to me, I understand that the time was not enough either, but you wanted a little more complexity that would make the game last a little longer, it would have been perfect, but in general it is very good
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Thank you for the words of encouragement. Really means a lot. Actually some meta progress was part of our early game plan but couldn't get to it in time. It will surely be implemented if we ever decide to turn it into a full game. Do you have any ideas on how to increase the complexity or other stuff you'd like to see implemented in the game?
Thanks for the feedback :)
Good idea, something else that occurs to me is that there are several heroes that have different ways of attacking and that accordingly it is more efficient to use one type of minions or another, it would also be great if we could improve the minions in the same game, such as giving it more life, speed, strength, etc.
Amazing suggestions. I didn't think about having multiple heroes before. This could turn into an interesting gameplay element. Some player units might be strong against some specific hero but weak against other hero and vice versa, so the player will have to utilize the troops wisely. And upgrading our units would also be a great addition. Thanks a lot for taking time to help us out. Greatly appreciated :)