Woah, this game has a lot going on (in a good way). The tutorial text dump is a bit hard to get through, but the actual game mechanics themselves are really sweet. I'd say it's probably not necessary to let the player set the exact attack and health of the monsters, that's one step too many imo. But overall this idea has loads of potential, if it was refined just a little bit more, maybe a little less complexity at the start and let it ramp up over time. I'm really impressed you managed to make this in RPG Maker and in only 48 hours. Nice job!
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Thanks for giving my game a try and feedback!
I definitely plan to create less complexity at the start and let it ramp up over time, but taking a complete system and taking the parts out and introducing them in order that not break will take time thus, not be able to do it. I after this game Jam, I actually think that I should create system independently but not whole at a time, then try to take it apart and put into tutorial. (while I might face the problem that later the independent system somehow not work in the whole things, that will be another story)