Hey great, thanks! I suppose I'm a bit over invested in terms of what this series can yet be, and you've provided the perfect opportunity to tease some theories and see if they could help improve your game. You mentioned HighFort - and so I can't resist. There's a perfect setting here that can tie the series together and so I'll take that challenge below and offer some final Bugs/Feedback on our ongoing conversation and your plans for 4.0 and beyond.
All your planned updates sound great and work to both let your existing systems shine, and add additional depth. Something akin to smelling salts/revive would do alot to avoid battle resets.
Clarification:
When I’ve previously referred to ‘Theives Den’, I meant Joker’s Lair exclusively. Forgot about Karn’s/Sten’s area (which I haven’t explored in your mod).
Bugs
- I had a targeting bug arise in a few fights within the Joker’s Lair. Mainly, I had a number of instances where I couldn’t select different targets. Maybe its a gamepad issue (my fault), but it was inconsistent so I’m not sure. I’ll confirm if it happens again when trying both gamepad and keyboard.
- Aspara recruitment boss fight no longer triggers. Event flag skips immediately from ‘Fight’ to post-fight defeat. Aspara is currently a freebie.
Suggestions on Balance/ Progression:
- Initial progress through Joker’s Lair was slow (fight-by-fight). I’m aware I could jump ahead, grab the fire shaman, and make mustard – but I'm still of the view that such boosts should be an ‘edge’ rather than a condition for progress. I think Sana/Fire Shaman currently add (+150% ATK + Fire elemental).
o What if shamans were locked behind its own little quest? Something that prompts a SOLO Ryu fight with his Dragons (must do elemental/magic damage to defeat boss). Just a cool event to match the gravity of the original game encounter. I’m partial to the original idea of his Dragon abilities being ‘unlocked’ by an appropriate counter-force and wouldn’t mind having to navigate the first few quests without a dragon skill tree.
- I finished Joker’s Lair at Level 15 (avg.) and the key turn around was towards the end of the dungeon where I got a rune that increased Katt’s HP100%, and Nina’s MP by 100%. Joker himself started threatening, until two things happened:
o Katt used Aerial strike end of turn 1 (inflicting silence)
o Nina used Lightning on turn 4 (landed 6500+ damage). Joker was absolutely toast on that. Otherwise, he had some good things going for him (but much easier than preceding Bandit Gang fight).
o Mina joined at Level 40 with middling stats, but an extensive spell roster and I decided to bench her for that boss fight.
- I would suggest that you add a couple more monster lairs (a field zone on the road to Windia/Joker’s Lair, and somewhere before Capitan. These help to test out new party roles/compositions and bridge level gaps prior to heading into dungeon. Also offers additional opportunity to collect cooking ingredients (salt, for one) I know there are a number of overworld monster encounters that have yet to feature (Goblins, Lizards, DeathCentipede, Bullas, DevilSpears, SnapDragon, Flies). A lot of monster zones has the menu Goblin on entry, I think these would look appropriate as the overworld monster den sprite (instead of, or as a contrast to, the Highfort Door Seal). Different monster speeds and colour palate could signal relative strength of mobs, and frees you up to use the Door Seal as a later boss fight.
- Aspara and learning Lores
o Just picked her up following Sten. Went back to Tag woods, hoping to learn some missed Lores. Guard feature help to prolong battles and I eventually learned Faerie Fire (great). Wanted to learn Bug Bear’s ability, but even with high-AGRO (Ryu), and high SPD (Lin) characters swap out for Nina and Sten, the chance of monster using sought ability AND targeting Aspara is quite low. Could Aspara have an ‘OBSERVE’ ability that allows her to learn any LORES used by the enemy (could be attacks targeting allies, or even LORES that the monster uses to self-buff). An OBSERVE command would certainly fit Aspara’s more introverted and pensive character. In addition to a loss of turn (by virtue of selecting this, instead of attack), unlike GUARD, perhaps there’s a debuff to the move that shows Aspara is effectively letting her guard down (Defence down, speed down/ or cannot act until targetted in battle). ß kind of like the sleep condition.
- Character roster:
Thinking about what different titles in the series do well, I liked that BOFI and BOFIV allowed for character swapping in battle. Since you endeavour to expand the party roster, why not reintroduce the swap feature from BOFI? This could allow for some interesting strategies around (stealing, Lore learning, debuffing, exposing enemy weakness, applying resistance/buff support, reviving).
Comment on your update:
QOL:
Having character heal at the end of battle sounds like of QOL improvement, though may not be necessary. In most battles, I tend to avoid alot of inflicted character defuffs (poison/bleed/death) – addressing them after the action. Having these linger post-battle will ensure I am using those consummables/support characters and putting a bit more consideration to pre-dungeon planning/cooking. With the modern encounters, I like that I have to consider the ‘gauntlet’ of encounters that are ahead of me, and how much I can endure as I progress to loot/boss. If the only opportunity cost is ‘time in battle’, I’d probably focus more on DPS characters like Nina, or spam potential future Dark Dragon nuke abilities, rather than consider resource management and buffing/debuffing/enemy weakness targetting strategies (Jean and Mixie).
Character: Deis
- Good idea about having a level check for Deis to join. Currently, if she joins at Lvl 10, she only has revive, so a rebalance of skill progression would be needed regardless.
Deis: WORLBUILDING/ Future Patch Suggestion (BOFIV-I-II)
o I mentioned Wisdon before, what if (perhaps a patch down the road), the secret library is in a desert? An archeological dig of the defunct remains of Wisdon? Maybe Arad (with support of the Digger clan: descendants of Mogu) leads the dig? In terms of Lore/Worldbuilding, that would be amazing. It also aligns with your proposed level check (since it would require Jean’s swimming ability to reach that zone). Maybe Deis didn’t want to get her ‘hands dirty’ by going down herself, and you’ve proved the capable hero when confronted by a Wisp in the lower reaches.
§ Perhaps Deis is only at the Magic School so she can access hidden books or an archeological dig team concerning Wisdon, and goes on to lead the expedition (joining you for that dungeon)? She also doesn't want to gather too much attention, due to the ideas of a recent history that follows.
§ If BOFIV is a prequel, I think there’s potential for Wisp to be an enduring aspect of Ershin, and would explain the enduring devotion and subservience Wisp(s) have towards Deis throughout the centuries. Whether Ershin remains as a single consciousness, or is split across various Wisps - I'd say that a matter concerning the Gods, not for lowly mortal understanding. Ershin/Wisp could act as a zone boss, and link back to the feel of BOFI or BOFIV with encounter music.
HighFort and LORE (across BOF Series):
- So, its natural to make the connection between the technology employed by HighFort and Township with Obelisk in BOFI. In BOFII, we learn that this technology is fuelled by some form of human energy/sacrifice. It is the same technology that Ganer is hooked up to beneath Evrai and acts as a conduit to DeathEvan. Going back to BOFIV, this functions very similar again to the Carronade, with Mami being used explicitly to hurt Fou Lu due to the intensity of emotional energy that connects them.
o As I suggested, it is the Carronade that marks Fou Lu and creates the conditions by which future BOF Dark Dragons might be drawn to, or corrupted by, that same power (Myria/DeathEvan). Across the series (BOFI-V), the elemental/visual expression of this energy (void/necro) seems consistent.
I believe that the ‘good’ ending of BOFII is actually a bad ending for the series.
- I never experienced the ‘good ending of Ganer saving the day’ until I replayed the game a number of years after release with the benefit of GAMEFAQS forum guides. For me, Ryu sacrificing himself for the greater good, felt bitter sweet yet thematically cohesive. The loose ends are better tied up (extreme God power has been removed from the world “Dragon & Demon”). With the exception of Yua, all other Dragons are accounted for. The story is overall tragic, but sacrifices won’t be forgotten and the Light/Dark Dragon Clan is now fully redeemed following the events of BOFI.
- In BOFII, I think Ganer represents the folly of man to trust false gods and technological progress without moderation. He brought St Eva into Gate’s community, afterall. How did he become a member of the cloth? Once freed by Ryu following years of captivity in Evrai, full of regret, the guy immediately seeks to use the same technology (tech employed by demons) to do good and help his son (saving him at the end, somehow at the perfect time). Personally, I’d expect severe trauma and a large degree of cognitive decline/mental illness. Now, at the ending - Valerie was gone, so who communed with him to rally his spirit to descent on Gate with Township at the most opportune/dramatic moment?)
o I know this has the potential to ‘twist’ the prevailing view and presentation of Ganor, but maybe this guy is tainted, and was compelled by the Carronade ‘essence’ (Myria/DeathEvan or a sort of void energy-magnestism) to bring Township to Gate – linking void-hunger to a readypowersource? Something that perhaps Shupkay would have been drawn to do, if the machine didn't destroy her. Ganer could still have done so for the virtuous reason he claims, but aside from the perfect JRPG anime timing tropes, he’s a bizzare breath of fresh air, in a story that is otherwise centred around tragedy (Daisy, Tiga, Yua*, Mina, etc.).
§ Ganer being enthralled wouldn’t be the first time it has happened – consider the anti-climatic end of Jade in BOFI? Successful in his mission, yet robbed of the agency, serving as no more than a fall-guy to Myria (like Goma before him). We also know that all endings of BOFI simply ‘kick-the-can down the road’ to the next generation(s).
What does it mean to be the destined child?
Ganer being enthralled from the beginning would explain why he was so quick to 'fall in love with Valerie' - it was by design. The 'destined child' or Nikanoru - is a story about Ryu being created from the union of a pure entity (Valerie) and a corrupted one (Ganer). Its not quite black and white - Ganer might be relatively good, but his magical power and life choices were given/made for him and perhaps the 'essence' of Ganer's power (Carronade) and Valerie's (Endless) are instinctively drawn towards one another. In the context of a quaint life in Gate, Valerie has her guard down, and maybe Ganer is partly oblivious to being a pawn in something else's (destiny) game. He believes in St Eva, but maybe he doesn't know why, and somehow the scandalous notion that he marries a 'Dragon Maiden' who worships Ladon is totally lost on him. Valerie has literally lived under a rock her whole life, so you can forgive her for being a little bit naive to the laws of attraction, societal norms/etiquette and deception of the surface world. They form a relatively wholesome union and they work together to reseal Gate.
Later, Barubary/Aruhmel and Habaruku are released or at least strike from the shadows now that Valerie is otherwise occupied as a sleeping Dragon. Note that they strike when Ryu is asleep? They needed him to grow alone, in suffering, as a means to strengthen his connection to the void (giving God his strength). Yua managed to get away, and Ganer has served his purpose and is now hooked up to the siphon machine in Evrai.
But Ryu is confronted by Barubary.... and left to live. Ryu is the destined child. He is destined to open the gate (due to his ability to commune with both the Dragon and the Void). Yua/Valerie seemingly have this potential to let the gate open via their blood, but only Ryu would present the proposition that would compel Valeria to willingly open the Gate to confront/end the void. Maybe the seal could only be removed with that willing intent, and Valerie did so because she believed the destined child of legend would be enough to defeat DeathEvan. From DeathEvan's perspective, maybe that aspect of the destined child is a ruse - a legend that he supplanted in the minds of Dologany citizens. When Barubary looked into Ryu during the Cave sequence - he saw that Ryu could become more than DeathEven foresaw, and that there was truth to the lie of the 'Destined Child'. That's why he shows a degree of respect/deference to him during their confrontation at Infinity, and seeminly congratulates/rewards him upon defeat.
Concerning Ray: Perhaps Ray was a useful, but limited vessel for reasons that are not disclosed. Maybe simply as a foil to draw out Ryu's power - that was part of conditions through which to force Ryu to kill his own, become powerful: but filled with a remorse/emptiness that would bring him closer to the void and resolve to open the gate. As Ray is identified as likely to hold Dark Dragon Clan lineage when talking to citizens of Dologany, perhaps that 'perceived' or historical corruption meant that he would never be accepted by both Dragon Clans to be the 'destined child' to confront the void (that willing blessing being required) - thus, Habaruku/Father Hulk could only use Ray as a tool to draw out Ryu's potential.