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(2 edits) (+1)

I love the idea. The controls are very challenging and feel clunky at times. I'm sure I'd get better with practice, but the learning curve is definitely steep here. It's kind of hard to hit enemies (but satisfying when you do); the hitboxes could be a bit more generous (or the gun could have juuuust a touch of aim assist). The concept though is great. I love the slowdown effect, it really helps and also looks super cool. The game as a whole has a really nice look to it. It feels a bit like a tech demo for a fuller game, and has a lot of potential. I can just imagine it with slightly easier controls, different types of guns (which both shoot and move differently), more stages and enemy types. It could be super sick as a roguelike for instance. Hope you keep working on this one more after the jam!

Thanks for the kind words :) Despite the difficulty, it sounds to me like you got the core idea that we were trying to put forward. I will definitely try to incorporate your suggestions if I continue working on the game.