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(+1)

This was our team's basic concept, but I like the way you simplified the implementation for the jam. It may work to give values to the monsters and weapons, so you can 'buy' powerups by 'spending' monsters, so the player doesn't do what I did and kill off the hero right away by guessing wrong :) The interface reminds me of old school Ultima in a good way. Thanks!

(+1)

I love the idea of having them balance each other out on some sort of currency! I'll have to try that out post am!