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pikachaoomega

52
Posts
15
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

The gameplay is fun, balancing inertia leads to strategic decisions, the camera did not like me at all, it was hard to get it in a good spot

I love the concept! I didn't understand that I switched roles in the second round, but afterwards I figured it out, so an indicator may help

Thoroughly enjoyed this game! the puzzles were tough but solvable and I had a blast exploring the rooms and connecting them together!

it's nice and fast paced and has good crunch to it. Got up to 7!

I enjoy the game design angle on this version, the dynamic reviews are very clever, it knew when I overlapped pipes pretty well.

Very Hard! but overall fun! very similar addicting feeling to OG flappy bird.

interesting story! the hitbox on the spikes is very tight, I died a decent amount being near but not in them.

Puzzles are very interesting and the concept is cool, could be sped up a little, waiting for the player to get all the way back before I can drag the solution on is a little hard

I do agree with the analogy of swatting a fly! I love the concept, wish the hands moved a little faster

I like the ability to play as both sides, and that they have different controls, the hero did get stuck a couple times so I didn't solve the puzzle for two levels.

the art is so cute, game is simple, but relaxing, like a hidden objects game, which I can certainly appreciate

The art is fantastic! I struggled with the second level more than I should've, but after that the levels flowed pretty well

The concepts very interesting! would love to see more interesting uses of changing stats of attacks and enemies

I love the idea of having them balance each other out on some sort of currency! I'll have to try that out post am!

The characterization is perfect haha, hated the bowler and felt so bad for pinny

Loved the concept for this, brings back a lot of zork memories, would love to see what something like this could be post jam!

Icarus flew too close to me and I got him for that, so overall pretty accurate on that haha!

The presentation is very quirky and cute! helps add to the chill vibes

finally, people can experience how we feel when they play our games!

surprisingly it is supposed to visit other rooms depending on what’s inside then, but I’ve found that with most people they follow the same route each time, regardless.

thank you! I went back and forth between having a limited quantity or and unlimited quantity, and decided that unlimited would push it more in a sandbox direction than a puzzle direction, but I can understand the importance of limiting options!

I appreciate the review! If I go back to work on this idea I’d definitely like to make the whole thing more intuitive, especially from a ui perspective 

this comment is really sweet!! thank you so much, I’m glad I could provide a positive experience for you!

The aesthetics of this are on point! I love the vibe of this experience and the rewards of new collages was good incentive, it's a little hard to tell how many words I can censor for each puzzle, but overall a fun idea!

Didn't expect to see a game with Rick Griffin art but I'mcertainly happy to!

i love the presentation and the idea is really cute, I can agree with the rng problems but I think it’s still fun to throw the dice and hope it all lands in a fun spot so I didn’t mind haha

I know it's pre existing but that music's a bop! I like your execution of the roll to move idea! I like the addition of an enemy to avoid, adds some good tension to it, and I appreciate the ability to get extra dice to roll with, which helps mitigate bad rolls.

The Presentation is really well done! the art and transitions and everything feel really polished! The text could be just a smidge faster but overall the game was fun and I like the characters!

Get that 1000! The visuals and polish are incredible, and the puzzle are clever and hard. I really appreciate the addition of the skip button

Thank you so much for the review! I definitely agree with your feedback (I also found out there's an issue where your mouse can be hurt by ghosts that are off camera  while your mouse is on the rest of the page haha)

Your presentation is great! I wasn't ever sure how much time I had to look at the chart, but I enjoy the frantic pace of it

Lots of Fun! I's agree with some comments, it would be nice to know the effect of each weapon and it'd be nice to know when weapons reload, but they all felt juicy and satisfying to use and I had a lot of fun!

Absolutely gorgeous animations!

Love it! I like how the weapons have multiple aspects to randomize so there are more options to choose from

Very nice game! I got stuck on the third level, but also I'm bad at puzzle like this so that's on my end

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Thanks! If I had more time I'd love to add some sort of protection based on speed or something to give you a little more flexibility on throwing dice!

Thanks! Yeah! I added in the high score at the last second and forgot to add a line of code to reset it haha! Will be fixing that after the jam

Like the combo of space invaders and breakout! sometimes the dice overlap with each other

I may have gotten bad enemy rolls but I couldn't manage to beat the enemies, and I was never lucky enough to roll to succeed on a skill, a little tricky to beat

I like the different symbols doing different attacks, makes it fun to watch and see them telegraph their moves and react accordingly, having more info on what each attack does would be nive!