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My main complaint with this one is that it doesn't feel too much like an NES game, with the sprites being at different resolutions and using more colors than would be possible. Other than that, your character controls well, and I like the concept of finding different spells inside the dungeon to progress deeper into it.

Yeah, the sprite scaling was my workaround to getting things the right size when I hadn't decided that while making them. And then, of course, when I needed a last-minute boss. I used an NES palette in Aseprite to limit my color options so I'm not sure that's an issue, though they might be more vibrant than necessary. Glad you like the character controls because that was my main priority while making it. Thanks for playing!