Very cool and fun game! Managed to defeat 271 heroes :) Here's some things I noticed while playing:
- The Claw attack was a bit confusing at the beginning − I thought the hitbox was only covering the left part of the screen because the animation was also on the left part of the screen xD
- I think it's a bit tricky to understand the distance of your attacks sometimes.
Maybe having some sort of barely visibleradius underneath the player on the ground would help a bit. You know like in strategy games (or in MOBAs, I guess) when you use an ability it shows you the range or radius of it? Something similar could work here as well.Actually, scratch that. I think it just needs a tiny additional feedback when you hit an enemy, either sound or maybe particle effect. Which gets us to my next point ↓ - Would be cool to have better feedback when you take damage. Right now there is a sound of the sword swing, but at first I thought that all knights were just missing me, because there was no hit sound, only swing. So adding that hit sound when the attack connects would solve that problem. There are also many other ways to provide this feedback, like flashing red on the borders of the screen, or showing animations on the healthbar itself, so it's easy to notice with peripheral vision, etc.
- Same goes for the Heal recharge − adding just a tiny little animation on the UI or sound (or even both) will increase the quality of experience immensely. Oh, and speaking of Heal − at first I thought the blue bar was my 'heal juice' :D because it's so close to the label "Heal ready". So moving the Heal UI just a bit further away from other objects would solve this problem as fast as burning those knights in the fire 🔥
- I also think I found a bug where if you open the settings in game with X the fire breath sound gets looped infinitely, until you use fire breath again :D
Well, that was a lot xD Overall I enjoyed this game. It fits the theme, it's fun, engaging and does it's job very well. Congrats on making fun game in such short period of time!