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(+2)

A pretty original take on the theme! The artstyle is really nice and it's a pretty nice accomplishment for a 2 day jam! Only issue I see is the difficulty and the control of the weapon, for which the artstyle of the game doesn't really help since you loose a lot of depth perception. I'd suggest adding a top-down shadow to the Chakram to help with that, aswell as on the arrows.
Either way, still a really fresh experience, bravo!

Thank you, really happy to see such impression! Good idea about the shadows. I indeed struggled with making the chakram comfortable to control and tried different variants, and I agree that it still may be improved.