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I loved playing this especially because our game has a similar idea of entertaining a player and receiving rating at the end. It was fun to try and get all of the different ratings, I really liked the idea of showing all the possible ratings as objects in the world and then lighting them once they are achieved. If I could improve something, it would be setting the stats of enemies. Letting the player choose arbitrary values brings you ultimate freedom of choice, but it gets a bit tedious and repetitive after a while. I think it would work better to have a predefined set of enemies (e.g. weak/medium/strong) and introduce some randomness. Overall, well done and good luck with your gamemaking dreams!

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Thanks for giving my game a try.

I loved your game too!

Setting the stats of enemies (players) is a great suggestion. However, what I planned is that there have different types of players, and will have different stat, so enemies (players)'s stat is not decided to be set by player(Demon Lord), and so adjusting the individual HP and ATK values will be a strategic and reactive action. 

And thanks for your encouragement!