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That's fun, there are so many abilities, cool mechanic and the gameplay loop itself is nice, but simple

I would remove half of the abilities and the breakable squares to add enemies or projectiles or even more balls that you need to avoid

In my opinion, high score games need a way to lose, that adds a risk element to the game, in your case: getting powerups but avoiding hitting enemies

Still a good entry to the jam, feels good to play, so well done!

Thanks for the feedback!