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Thanks for playing.
The first level is indeed easy. Did you try other 4 levels as well. The game has 9+ total rules in 5 levels.
The first idea you shared was discussed in the team and we did try it out with a smoke bomb- hand change style. We found it a bit more for our testers and so we decided to keep it away from the jam submission. The second idea you shared can't be done as there are 9 numbers and at a worst case you will have to change 9 times to reach to safety. I would like to hear more ideas from you.

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Oh, sorry, i guess i missed others! Will replay it this evening ;)

When i said about "change limitations", i meant it as limitations for one game round, not level. It's enough to change 1 colour + 1 number not to get picked (in the first level though. My bad i missed others)

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Replayed it, definetely was more interesting expirience with 4 rules (dunno how i managed to stay with two rules in my first play..) But i think speed doesn't help player analysis, if it's where you going.  Personally feel, like it doesn't add complexity. I would decide what game focus i want:  fast reaction decisions or slower analysis (ofc its only personal opinion. I think there are players who likes all at once challenge)

Overall - great game! 

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I thought about adding the ability to speed up the timers by pressing a button, like 'space'. So that we keep the tension but if you figured out a tactic the game won't force you to wait for a long round time.