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(+1)

The idea of trying to balance stopping the ball from reaching the end and collecting coins that are in shortcuts is a fun one. I feel like in an ideal world the ball never gets super stuck, but maybe it could have simply been that there's a maximum amount of hits before the ai gives up on the level and the next level starts. I definitely think there's a lot of potential in this game, it was very fun.

(+1)

Thank you! That’s a really good suggestion. Our “AI” is very primitive as neither of us are programmers, so you’re absolutely right that a “max hits” would’ve been a great idea.