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(+1)

This is a really neat concept and you explored it very well with the different levels.  One part of frustration I found is when I know what the solution is, but it's just a matter of the execution, and the execution of the solution isn't really the interesting part.

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Thanks for the feedback. This is an issue that puzzle games can often run into if they have a component of tight execution. I was aware of this while making it but ultimately decided that with a core mechanic based around motion, it makes sense to have some stuff that relies on tight timing in order to fully flesh out the idea. I do have some ideas for mitigating how difficult some of it is though, like adding a little delay after swapping before everything starts moving again, which would make successive swaps easier to pull off. Also, in a more fully developed version of this game some of the harder stuff here would probably be later in the game and possibly optional, but there's only so much time during the jam haha. Anyway thanks again for playing and for the comment.