This game was incredibly well thought out and polished. Visuals were impressive, mechanics all felt balanced and intentional. I did find it a little hard to lose. I think having the enemy have a health bar like we do and having a win condition to move onto a harder opponent would be fun. At later stages the enemy could also have access to the swap cards like we do. Very good work.
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Thank you for the comment!
Yeah, I tried to balance the difficulty but prioritized the polish and implementing all sounds and sprites into the game, so I ran out of time. Glad it landed on the easy side though.
If we decide to continue with this game (looks like this concept has legs), I think we'll try to make a campaign of some sort or something.