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Puzzles were well balanced, so I didn't finish them on my first try, but after just a few attempts. Also, I liked how the game shifted from controlling thief first, then guard first and finally two thieves at once.

I know you running in galleries is prohibited, but some queue to store move commands, so you can finish parts that you already have figured out faster could be nice quality of life improvement. But after all game jam was only 48 hours and I myself didn't have time to implement some nice to have things in my game.

So overall, nice puzzle game.

I tried with the movement but I couldn't make it work for both characters at once and it led to the thief skipping some movements and breaking the puzzles.

This is why no running rule had to be implemented :p

But one thing I can do is to promise you and all other players that I will learn and practice and I whenever I will make another similar game it will have great, fluid movement system. You have my word :D

Glad to head that.